
The awkwardness of the rope isn’t a flaw in the game, it is the game. And this is a crucial part of the game’s challenge.
#Zen bound 2 repack free#
Very often you can’t quite see what you’re doing because the free end of the rope is on the underside.

Sometimes you accidentally tie it off before you intend to. You spend a lot of time trying to nudge it off corners and into crevices, or angle it so that it doesn’t come off said corners. You control the rope by catching it on the object. You control the object pretty perfectly, but you don’t control the rope, or at least not directly. I know I spoke in praise of its 3D rotation UI, but that’s just half the story. But I think I can identify another reason why people wouldn’t like it: it is a fundamentally awkward game. To me, its mere oddballness is appealing, but the reason we see so many games rehash the same ideas is that those are the ideas that a lot of people like. I don’t think it’s likely that anyone gives up on this game because they’re stuck and unable to make progress, so people must give up on it because it isn’t to their liking.


So 13.9% of the players are achievement-mongers, but only about 6.5% of those people thought it worthwhile to grab the much rarer achievement for finishing the game. If you want to start a puzzle over, you can just reset it. There is no reason to do this other than for the sake of the achievement. As a point of comparison, 13.9% of players have got the “Unwinder” achievement, for using up all the rope and then reeling every inch of it back. Even the achievement for getting a minimal passing grade on all the levels has been claimed by a mere 0.9%, which is oddly low for something so easy. Or at least, few enough that it rounds down to 0.0% of players. Looking at the global stats for Zen Bound 2, it seems that no one has actually achieved Perfection. Although it would be kind of funny, in a cruel way, if it didn’t mean that. There’s an Achievement called “Perfection” for 100% completion, and another called “Nirvana” described as “Learn to let go after attaining Perfection”, which I assume means getting 100% completion and then wiping your progress. Since it’s the only game of its kind, it’s reasonably likely that I’ll go back to it at some point, to try to perfect my performance. Challenging achievements are also present in the game, with most of them hidden to encourage at least some degree of exploration in the game.Rushing through this game is probably not the right way to play it, but that’s what I’ve done, just to free it from the Stack. Time limits are featured in this mode, which sometimes make your heart beat much faster. The developers call Zen Bound 2 a down-tempo experience, which puts a heavy emphasis on the ability for its players to calm down and focus only on the task that is rather challenging, yet is not stress-inducing.įor those who still want some challenge, the game offers a Challenge mode. Most of the game's sculptures resemble animals, birds, geometrical structures, or building components. The players have to be careful, as the rope is not infinite and the players can run out of it if they use it irresponsibly. There are three completion goals present in the game - minimum, medium, and max paint coverage. The players have to completely cover the sculpture with paint using as less rope as possible. As the rope touches the sides of the object you are tying it around, they get painted.

The main objective of the game is to paint wooden sculptures using a rope to wrap them up. The game features no plot whatsoever and focuses on the relaxing aspect of itself. It is a spiritual successor to the first Zen Bound. Zen Bound 2 is an indie puzzle game developed by Secret Exit.
