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The segment manipulation and frame set help a bit and reduces the required effort, in comparison to a plain old vector drawing program, but not a lot. So, basically, you draw frame after frame, manually bringing in all of the details. If you have ever watched a documentary on how virtual reality is added to movies, you might hope that you can dress up your stick figures with textures or whatever, but such features do not exist. Also, you create stick animations, and do not get any more than that. The program has options to stretch, rotate, distort, add and remove segments, so that helps a bit to get the work done, but do not expect any 'magic', like automatic transformations in multiple steps from one frame to another. You will have to bend arms and legs to the right positions for every frame. Of course, rigid objects are copied from frame to frame and you can simply drag them to a new position, but a walking person is another matter. Basically, your figures are made out of segments and you will have to pay attention to each and every segment in each and every frame to create smooth, natural looking motion. However, it will take a lot of effort to even create a simple animation. So, my general conclusion is that Stykz does what it promises: creating stick animations. With or without the help topic, Getting Started - Creating Your First Animation, you will probably find it easy to make a first animation of a stick person walking over the canvas, or stage, as it is called.
#Stykz figure downloads how to
It is written by someone who made an effort to explain how it works and how to use it and mentioning the limitations, so you do keep searching for features you are missing. The help is extensive and concise and is really clarifying operation of the program. I had no crashed, nor did I discover any bugs.
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However, the program installed just fine on Windows 10 and ran smoothly. The 1.0.2 version was released in 2010, according to Help - About. Just for fun, I have installed Stykz 1.0.2 (223) on Windows 10 and played around with it.
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