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Now that you've seen what the startermod_basic adds to the game, you are now ready to use this mod to add your own objects to Stonehearth. Debugtool's clone stamper tool should put a Sample Object into the world. Press and then click somewhere on the ground of the game. To see startermod_basic's Sample Object, click the stamp icon/tool, and type: Debugtools will put a few icons in the upper right corner of your stonehearth game when you next open it. (Make sure the folder is named debugtools, not debugtools_master).
#Stonehearth mods green bars and gray bars install
In order to even see it (as it does not participate in any recipes), you must also download the debugtools mod ( ) and install it into the mods folder, again as a peer to stonehearth.smod and radiant.smod. This object is so basic that it has almost no use in the game. Startermod_basic also adds a "Sample Object" to the world. The Sample Recipe creates a decorative object you can then place in the world. You should see a "Sample Recipe" in his recipe list under the "furniture" category. The mod adds two new objects to the world, and a new recipe to the carpenter, so that you can see at least one of the objects in the world.īefore digging into the mod files, start up a game of Stonehearth and make a carpenter. Inside the startermod_basic folder, you should see a manifest.json file, and 2 folders, one called entities and one called recipes. Make sure the folder is named startermod_basic, not startermod_basic-master. Unzip to your stonehearth mods directory, as a peer to stonehearth.smod and radiant.smod. A most basic starter mod to get you going!
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