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They were used in "Ridge Racer", "Ridge Racer 2", "Ridge Racer 64", and "Ridge Racer DS".
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Its sister car, from another Namco game is a white and blue car named 'RT Nebulasray'. It is a white and red car named 'RT Bosconian'. In the game "Ridge Racer", a car has this game as a sponsor. The radar map to the right of the screen is identical in appearance to the radar map in both "Rally-X" and "New Rally-X". The 'Spy Ship' in this game also makes a cameo appearance in "Galaga" as one of the three "transform" ships. The "Star Destroyer" part of the title appears exclusively on the game's title screen. The game's complete title is "Star Destroyer Bosconian".
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TECHNICAL Main CPU: Zilog Z80 (x3), MB88xx Sound Chips: Namco 3-channel WSG, custom DAC (for speech), discrete circuitry (for the shot and explosions sounds) Players: 2 Control: 8-way joystick Buttons: 1 (FIRE) TRIVIA Bosconian was released in November 1981 in Japan. A radar map to the right of the play area shows the position of the player ship relative to any remaining enemy space stations.
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Any future Tempest player was also free to start a new game at the higher level, though, whereas once Bosconian's continue timer expired, the next person to play had no choice but to start over at Level 1.Arcade Video game published 41 years ago: Star Destroyer Bosconian © 1981 Namco. If it was the same player as the previous game, then he/she could opt to 'continue' by selecting the same level where the previous game ended. Instead, it gave the player a choice of starting levels at the beginning of the game, up to the highest level currently unlocked on the machine. Tempest is the older of the two games, but it did not have a continue screen and timer.
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However, there is some debate over whether Bosconian or Tempest should be credited as the first video game to introduce the concept of continuing. The continue feature could also be disabled entirely for arcade owners who did not want it by changing a DIP Switch setting. Bosconian was the first game to include the now-standard continue screen and timer at the end of a game, giving a player who just lost his/her last life a certain number of seconds to insert more money to continue the game from the same level.
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